The NHL series is back with a brand-new mode called Hockey Ultimate Team. Find out if that makes this year’s edition worth it in our NHL 11 Review!
|Release Date||September 7, 2010|
|ESRB Rating||Everyone 10+|
Today I’ll be reviewing NHL 11 on the PS3. This game series is one I have played since NHL 94 on PC. I have played each iteration in the series up to this point and I have no doubt in my mind that this has been the best in the series and for some very good reasons.
Returning to the series are the staples that have been with the game for years now. These include: Be a GM Mode, Be a Pro Mode, and Battle for the Cup Mode. There is one new mode in the game, however, and this mode is quite a game-changer. The mode is called ‘Hockey Ultimate Team’ which was taken from the FIFA soccer video game series and you will be glad it did. ‘Ultimate Team ‘combines all aspects of controlling a hockey team through the use of trading cards; each team gets a ‘Starter Pack’ to get them going consisting of lower-level players and ‘consumables’. ‘Consumables’ are used to give your increase your player’s attributes or contract length since every player has a set contract length and career length. Once the ‘career length’ runs out, your player can no longer play games. There are other cards to acquire like head coach cards, arena cards, jersey cards, and logo cards to customize your team the way you would like it to be. Packs can be purchased through the EA Pucks you get from winning games and tournaments or by using real-world money. You can also trade with other players in the mode to get the player you want using an eBay style auction format. Overall this mode is a definite plus for the series.
While Be a Pro, and Battle for the Cup remained largely the same from the prior year’s game, Be a GM had a few minor tweaks that majorly improved how a team is managed. ‘Restricted Free Agency’ makes its debut after an eternity of waiting and really recreates the feel of actually being in charge on an NHL team. Qualifying offers, offer sheets, and little things like six full years of draft picks and five trade slots give the game a lot more trade and signing scenarios than ever before. The CHL is in the game for the first time which gives everyone access to players from the junior leagues in Canada.
The gameplay for NHL 11 changed a great deal from the previous year with the introduction of a physics system, replacing the former animation system. This feature makes each play dynamic with no two hits being exactly the same making the game much more interesting. Passing is much more fluid with the player being able to control the speed of the puck instead of it being released the second the button is pressed. Broken sticks were the other huge addition to the game and can create some intense moments. Breakaways can be had if a player’s stick breaks on clearings, live sticks that have been dropped or shattered can create havoc in front of the net for the goaltender as the puck deflects off it, and defenders can trip on a stick lying at their feet. Players can return to the bench for a stick or be handed one by a teammate. Disallowed goals made it in this year and while they are accurate most of the time, I have experienced the odd goal allowed that should have been called back and the opposite. The last major feature that received an overhaul was the faceoff sequence, which now involves a lot more strategy. There are dekes, tie-ups, shots, and sticks can be lifted right off the draw.
The music is better than ever in NHL 11 with the effects way up, great commentary, and a diverse soundtrack by many well-known artists such as Airbourne and Danko Jones. Every crash and goal come in loud and you really are immersed in the NHL atmosphere. The graphics are just as good as ever, although one problem I’ve had is the inability of the development team to add real faces to the actual NHL players which takes away the realism.
|CHL Integration||Can’t play full season in CHL|
|HUT Mode||Little improvement to Be A Pro|