Famicom Friday #9 – Rolling Thunder

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Rolling Thunder is a side-scrolling action game that was released by Namco for the Famicom in 1989. It had previously been produced for other platforms such as the Atari ST, Commodore 64, ZX Spectrum and in the arcades etc.
rolling thunder - Rolling Thunder start - Famicom Friday #9 – Rolling Thunder

Your character is a secret agent named Albatross who is on a quest to save his female partner from a terrorist organization. There are sequels in the series of Rolling Thunder (i.e. for Sega Mega Drive/Genesis) where you can also choose to play as Albatross’ partner Leila Blitz, but not in this one.
rolling thunder - Rolling Thunder ready - Famicom Friday #9 – Rolling Thunder

The game contains of different segments all divided into five stages each. It also has a password system so each time you die you can choose to continue from where you were using the password. You start off with 2 lives and 3 continues.
rolling thunder - Rolling Thunder lvl1 next - Famicom Friday #9 – Rolling Thunder

You can jump and shoot like in a regular platformer and you begin with a standard pistol. However the pistol has limited with ammo and the only way to find more is to go behind doors labeled “bullet”.
rolling thunder - Rolling Thunder bullet - Famicom Friday #9 – Rolling Thunder
There are also doors where you can find “arms”. These doors contain various weapon upgrades, such as a machine gun with additional ammo apart from the pistol. When you run out of ammo on i.e. the machine gun however, you loose it and get your pistol back.
rolling thunder - Rolling Thunder arms1 - Famicom Friday #9 – Rolling Thunder

The terrorist organization has sent a lot of henchmen your way, and they come in all different colors with different qualities. Some just walk around, some shoot, some of them run around and jump.
rolling thunder - Rolling Thunder bump - Famicom Friday #9 – Rolling Thunder

It’s challenging at times because there’s a lot of enemies. You basically have to memorize the patterns of where they spawn to be able to dodge their attacks.
rolling thunder - Rolling Thunder die2 - Famicom Friday #9 – Rolling Thunder
rolling thunder - Screen Shot 2012 10 13 at 1 - Famicom Friday #9 – Rolling Thunder

The animations are fluent and there’s a few variations in the locations among the different stages, however many times they re-use the same style of backgrounds with just a slightly different shade..
rolling thunder - Rolling Thunder Stage variation2 - Famicom Friday #9 – Rolling Thunder
rolling thunder - Rolling Thunder stage variation - Famicom Friday #9 – Rolling Thunder
rolling thunder - Rolling Thunder start3 - Famicom Friday #9 – Rolling Thunder

Conclusion:

Graphics 6/10

[box_dark]The character and enemy sprites are well done with fluent animations as well. However the backgrounds are a bit stiff and could have used some more details and not be so repetetive.[/box_dark]

Music: 7/10

[box_dark]The music is very catchy, suspenseful and appropriate for a spy-game. There are also some variations of different songs throughout the game which is always nice.[/box_dark]

Gameplay 7/10

[box_dark]Smooth controls and generally a lot of fun since it’s quite fast-paced and filled with action. However it does get a bit repetitive, especially if you get stuck on a sequence with hoards of difficult enemies.. [/box_dark]

Japanese 10/10

[box_dark]No Japanese is needed to understand the gameplay or to play the game.[/box_dark]

Total: 30/40

[box_dark]Rolling Thunder is fun, but there are a lot of games just like this one. One example is Dead Fox by Capcom for the Famicom. If I would choose I would prefer Dead Fox, the music is a little bit better, the stages are more detailed, more story sequences and just generally more variation. But Rolling Thunder is not a bad game, it’s fun! It just doesn’t have as much replay value as some other games do..[/box_dark]

 

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