Strike Suit Zero: Director’s Cut Making Its Way to Next-Gen Consoles

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Born Ready Games, creators of Strike Suit series of space combat games for PC, today unveiled Strike Suit Zero: Director’s Cut for the Xbox One and PlayStation 4. Strike Suit Zero: Director’s Cut will include all the content of the original game, along with all currently released DLC, updated starship models, graphics engine updates and more.

Born Ready Games today announced “Strike Suit Zero: Director’s Cut” – their high-octane starfighter/mecha combat title – is coming to the PlayStation®4 Computer Entertainment System and Xbox One, the all-in-one games and entertainment system from Microsoft. Arriving digitally on both systems this March, Strike Suit Zero drops players into furious space combat, battling at the helm of an awe-inspiring Strike Suit – a powerful starfighter that can transform into a devastatingly agile mecha on command. Players will face colossal capital ships and swarms of enemy fighters in large-scale fleet battles in numerous galactic locales.. Can players win the war and save Earth, or will they go down in a flaming pile of wreckage?

Strike Suit Zero: Director’s Cut will also be released on PC/Mac in the coming months.

Strike Suit Zero features highly detailed mecha and spaceship designs by renowned mecha designer Junji Okubo (Steel Battalion, Appleseed), and a wonderfully atmospheric score created by Paul Ruskay (Homeworld) and Kokia (Tales of Innocence, Origins: Spirits Of The Past ).

The Director’s Cut offers the definitive next-gen Strike Suit Zero experience, with a restructured campaign, all new ship models, greatly enhanced textures and lighting, two additional Strike Suits (the Marauder, and the Raptor) and the Heroes of the Fleet campaign. Further details on Strike Suit Zero: Director’s Cut can be found here – http://strikesuitzero.com/blog/announcing-strike-suit-zero-directors-cut/

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