It’s the 25th anniversary of the Kirby series this year and I thought it would be a good idea to start reviewing some Kirby games. Check out what I thought about a more recent entry in our Kirby Triple Deluxe review!
|Release Date||May 2, 2014|
The Kirby series is one that I have never had a whole lot of experience with. I remember playing a bit of The Crystal Shards on N64 and Dream Land on Game Boy, but outside of that, not much. It’s one of those series that people seem to absolutely love or not want anything to do with. This game is no different with many critics completely hating it and others completely loving it. So what side am I on? Let’s find out!
The premise of a Kirby game is that he can inhale enemies and assume their powers. In Kirby Triple Deluxe, Kirby has 26 different powers that he can assume. 5 of these powers are new to series and include Circus, Sniper, Beetle, Hypernova, and Bell. The Hypernova power-up is by far the coolest new addition and can be obtained not from an enemy, but by eating a Miracle Fruit. It’s an unstoppable power-up that allows Kirby to suck up whole bosses and big portions of a level. It makes everything incredibly easy, but it doesn’t pop up enough to make it feel too overpowered.
Each of the 26 powers has its own unique move-set. I can’t think of any other platformer that has a character that is so diverse. Each power-up has it’s own strengths and weaknesses that might make one power more effective in a certain level than another. The good thing about that is that the power stays with you until you replace it so you can take it to a level that may not have that power. This brings a little bit of strategy to each level if you can manage to keep the power-up that you have. Getting hit by an enemy will make Kirby spit out the power-up and you’ll have to inhale it again or else you’ll lose it.
You won’t always have a power-up when playing, sometimes you’re just the pink blob himself. This isn’t any sort of hindrance as Kirby is just as strong as the power-ups. He’s able to inhale most enemies and shoot them back out at others, has a slide maneuver, and a pound attack. The boss battles are where this matters most. With a power-up, you can pretty much attack the boss until he’s defeated. As normal Kirby, you have to wait until they shoot out a star that you can inhale and shoot back at them. It adds a different dimension to the boss battle while not making them impossible to beat at the same time.
I really liked the level design in Kirby Triple Deluxe. There are two different planes that Kirby can jump to at different times. Sometimes you even have to figure out how to get to the background to get a collectible. Other times you’ll have to jump to one to avoid an obstacle on another. It opens up a new way of platforming that is a bit of a change from traditional 2D platformers, not to mention making great use of the 3D mode. It doesn’t hurt that the levels are vibrant and beautiful. The fact that there are dozens of keychains to collect throughout the story mode isn’t a bad thing either.
The Story Mode isn’t the only thing that this game has to offer as the title suggests. Kirby Fighters Deluxe is also included which is a Smash Bros style of game. King Dedede’s Drum Dash Deluxe is the other game and it’s a rhythm game. There’s even a different version of the game where you play as King Dedede himself. So while the story mode only lasts around 6-10 hours on its own (depending on if you’re trying to collect everything), there’s a lot more content on offer here.
|Tons of power-ups||A little on the easy side|
|Classic Kirby gameplay|
|3 games in one|