Crashday has returned! After more than a decade, this cult-classic has been revamped. Find out if it was worth it in our Crashday: Redline Edition Review!
|Release Date||August 10, 2017|
It’s been a constant theme these days for developers to go back to games from that past and give them a new coat of paint and a new lease on life. The latest game to fit this description is the cult-classic from Moonbyte, Crashday. This game came out in 2006 at the height of driving games like FlatOut and Burnout to name just a couple. The market was saturated with a lot of games cut from the same cloth and the game came and went. Now, Moonbyte has polished the game up and added a few new things in Crashday: Redline Edition.
The first thing I noticed about Crashday: Redline Edition was the healthy number of modes that the game had available and the diversity of them. These modes all show up in one way or another in the game’s Career Mode. You can do point to point races, traditional races, time trials, a demolition derby style match, stunt runs, capture the flag, free roam, and a couple types of bomb matches. There are even a few different mini-games that you can play for high scores that I didn’t spend too much time with. That’s a ton of game modes, however, I feel like that is a detriment to the game. It tries to be all things when it would be better suited to focus on a specific area.
Crashday has a lot of racing modes and many of these you have to complete going through the career. The problem that I had was that the physics of the cars were so set for stunts and wrecking that they don’t drive very well for racing. Is it possible? Yes. Is it a part of the game that’s fun? Not really. The races bored me and I felt like a lot of them just dragged on. The AI is pretty unforgiving as you go, as well, but at least you can upgrade and buy new cars to fight that problem a little bit. The racing isn’t the worst in a video game, it just feels very average and doesn’t feel like it belongs.
My favourite game type by far was the Wrecking Match. This is the destruction derby mode where you try and destroy the other vehicles before they destroy you. You can destroy these other vehicles by ramming them or by using one of your two weapons, the minigun or the missile. I am a bit disappointed that there are only those two weapons because I feel like a lot could have been done here, but it’s still fun. There are icons strewn about the map for health, ammo, and a speed boost. After that, it’s up to you to dish out the destruction. I also really enjoyed the Stunt Mode which just involved going around loops and driving off ramps, but I liked the freedom try whatever I wanted to.
I touched on how the game modes are all represented in Career Mode, but I have to say that it wasn’t much of a mode at all. All this mode consists of is single events in three different tiers. You gain money and respect to continue up the ranks and to upgrade your car or buy a new one. Quite frankly, it was a really bare bones mode and there wasn’t much to it. There was some semblance of a story, but certainly not enough for it to matter. You could just play single events and get pretty much the same experience.
Crashday: Redline Edition offers a lot of tracks, 36 in total. There are many different areas to drive around in, but if you’re still not satisfied, there’s a track editor built into the game. It’s a pretty deep editor and I’m sure it will lead to some interesting creations. The game does feature mod support through the Steam Workshop and Crashday SDK for those that are looking to tinker with it. The mods are also compatible online which may come as a surprise to some. There weren’t many games going online, but I can see this game developing a bigger following in the months after release.
While the game received some visual polish, it still doesn’t look much better than a PS2 era game. This makes sense considering that was the era the original came out in. Some of the textures just aren’t that great, but it’s never terrible. The car models look pretty good and I did like how the car damage was represented, though. If I hit a car near the gas tank, that’s where I saw the damage. Not only that, but parts would fall off cars, the glass would shatter. Overall, it’s about what I would expect graphically and none of the bad visual bits take away from the fun you’ll have in the game.
The soundtrack is actually pretty good as long as you like rock. The original tracks from 2006 have been licensed for this game, so that bit of nostalgia hasn’t been lost. That was a nice touch in my eyes as most games lose their music when they’re remastered or re-done in any way.
Crashday: Redline Edition is a love-letter to the die-hard fans that continued to play this game long after its original release in 2006. You can tell that Moonbyte has a soft spot for this game and that they wanted to give back to the fans. My big issue with the game is the lack of depth. There’s a lot that you can do, but there isn’t a lot of reason to keep going back to do it. It ends up getting monotonous without any real reward for completing events. If you can look past that issue, then I’d recommend this game. If you’re looking for more depth, then you might want to look elsewhere.
*A copy of this game was provided to FYIG by the publisher for review purposes*