A gravity-shifting FPS? Sounds awesome! Find out our thoughts about Cliff Bleszinski’s new game in our LawBreakers Beta Impressions!

Release Date August 8th, 2017
Genre First-Person Shooter
Platforms PC/PS4
Developer Boss Key Productions
Price $29.99 US
ESRB Rating Mature
Players 1-10 Players


LawBreakers has been on my radar for a long time. Cliff Bleszinski and Boss Key productions have put a lot of love into this game for quite a while and I was really excited to get my hands on it for the first time this past weekend. I’ve always been a fan of arena shooters like Unreal Tournament and this instantly reminded me of that game with an anti-gravity twist. So I hopped on my PS4 and downloaded the open beta this past weekend to see if it was as good as I hoped it would be. 

LawBreakers Beta Impressions
I saw this death screen quite a bit in the beginning.

I started my first match and realized that I wasn’t very good at the game. This is nothing new for me when it comes to new shooters. This one felt different though. It kind of felt like I was plopped into this world without any instruction and expected to jump right into it. It’s not a straight up shooter, there are different abilities and mechanics that you have to try and utilize and I had a hard time figuring that out in the beginning. I remember thinking that every character had a speed burst button only to find that the ability was different for each character.

The game doesn’t hold your hand like some other games that consistently give you hints. This is a game that lets you figure out what to do and how to do it. That’s not necessarily a bad thing, though. I think we as gamers have become so privileged that games offer hint systems these days that we don’t have to learn a game. In Lawbreakers, you do have to learn and I actually really enjoyed that part of it. I want to get better, I want to figure out cool new things to do and this game gives you that possibility.

LawBreakers Beta Impressions
Here are the different characters you can select in LawBreakers.

I played about 7-8 matches over the weekend and I spent most of that time trying all the different characters and seeing which ones I liked most. I started off as Kitsune who is an assassin character before realizing that I was not so good at close combat. I then used a character with a rocket launcher. That was fun for a bit until I went for a character with a minigun. What I liked about that is that they all felt very different. No two characters are alike. I really enjoyed trying each different one and seeing what their strengths and weaknesses are. Each character has different normal abilities and a special ability so there’s a lot to tinker with to see which ones you like best.

The gravity-shifting mechanic was really cool although it took me a couple matches before I took full advantage of it. I liked that it didn’t feel like a tacked on gimmick. You can go in that area and jump way in the air and then slam back down on enemies or shoot from way up there provided you have a long range weapon. I spent a lot of time trying to find who was shooting at me in these areas until I actually jumped up and realized how cool it was. It opens up so many different gameplay options and I had a lot of fun with it. I think people are going to be very surprised at how much enjoyment they get out of just the movement alone.

LawBreakers Beta Impressions
I tried to stick with my team so I didn’t get slaughtered.

I’m not going to get into the game modes too much here. The bulk of what I played was a different take on Capture The Flag called, “Overcharge”. Teams have to race to grab the battery and then take it back to their base, where it must be defended until it reaches 100%, and then a further 20 seconds, to earn a point. The kicker here is that the battery keeps the charge so the enemy team can take it at 99% back to their own base and get the easy point. It’s fast and frantic gameplay. There are 3 other game modes that I didn’t get to play called, “Uplink (similar to Overcharge, but with satellite dishes)”, “Turf War (like a King of the Hill)”, and Blitzball (like Ricochet in Halo or Uplink in COD). There seems to be a nice diversity of game modes to keep busy with.

LawBreakers comes out on August 8th and I’m definitely hoping to dive into the full game and see everything that it has to offer. Boss Key Productions have definitely created a unique identity for this game. It doesn’t feel like any other one on the market and that’s an impressive feat considering the amount of FPS games out there right now. Give this one a try next week if you’re a fan of arena shooters!


Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.