It’s time for some gravity-defying mayhem as we take a look at this brand new shooter from Boss Key Productions. Find out what we thought in our LawBreakers Review!
|Release Date||August 8, 2017|
|Developer||Boss Key Productions|
*A copy of this game was provided to FYIG by the publisher for review purposes*
I previewed the LawBreakers Beta a couple weeks ago and I really liked the time that I got to spend with it. Now, I have my hands on the full version so let’s take an in-depth look at Boss Key Productions’ brand-new arena shooter.
The obvious comparison that is made by nearly everyone about LawBreakers at first glance is that it’s just an Overwatch clone. I take issue with that because these two games are quite a bit different. LawBreakers isn’t a casual shooter, this is a game that was built for people who miss the days of Unreal Tournament and Quake. It really feels like one of those early 2000s frantic shooters and I personally loved those.
There are nine Roles that are identical for both the Law and the Breakers. These classes provide a lot of diversity for players without making any of the classes over-powered. Each Role has 3 different abilities that they can utilize on a countdown, a grenade, a motion, and an ultimate ability (some Roles share abilities like sprinting, but most are unique). They also have a primary fire mode and an alternate fire mode that differ for each character. This allows you to play to your strengths and avoid your weaknesses, whatever they may be.
I happened to like the Titan because I got caught up in a lot of close-quarter battles where his slam motion ability was beneficial and he had a rocket launcher. After a little while, I felt he was a little slow so I changed to the Vanguard who was able to use her Afterburner motion ability to travel much faster through the air and shoot a bit faster with the Gatling gun. I love the ability to switch things up on the fly if I’m not feeling a certain character at the time.
The thing I like about the characters is that as diverse as they are, they all still utilize the same core mechanics. Some characters may move faster than others, but all of them control in a similar way. Everyone can jump through the zero-gravity patches and pull off the crazy mid-air battles that define the game. No matter how many times I switched characters mid-battle, there never felt like there was a new learning curve that I had to go through.
The level design really helps this game succeed where many others would fail. This is a straight-up arena shooter. It caters to every style of player. If you like close quarter combat, there are tons of hallways and tight corners that give you an edge. If you want to jump up in the air and reign fire down on your enemies, there are plenty of anti-gravity pockets to fit your fancy. The levels don’t feel gimmicky at all, they each flow very well and there are some really good vantage points to get a jump on the other team.
The game includes a few different game modes: Uplink, Blitzball, Turf War, and Overcharge. While the first 3 are fan-favourite modes that we’ve seen before, Overcharge has been a favourite of mine as I said in my impressions. It just fits the LawBreakers gameplay so well, it’s completely frantic with your team trying to capture the battery and charge it and defend it at the same time. if the other team steals it, it keeps its charge and they can get an easy point. That’s not to say the other modes are bad because they’re equally as fun, I just love what they created with Overcharge,
I like the ability to gain new loot every time you level up in LawBreakers. The loot is always cosmetic and it never changes how you play, but it’s nice to be able to gain some new stuff to put your own footprint on your characters and icon. I also thought the idea to give players 20 pieces of currency for loot boxes for every Role tutorial video they view was another great idea. Those tutorial videos are straight from YouTube and are very helpful if you’re first starting out in the game. There are even videos for the levels and game modes.
|Tons of variety with the characters||None.|
|Overcharge is a cool take on CTF|