Chloe is back! That’s right, this adventure is all about the fan-favourite companion from Uncharted 2: Among Thieves. Find out what we thought in our Uncharted: The Lost Legacy Review!
|Release Date||August 22, 2017|
*A copy of this game was provided by PlayStation to FYIG for review purposes*
I’ve been an Uncharted fan since the very first game in the series. It’s been a series that is near and dear to my heart since then. The quality of these games has gotten better and better with each release. More than that, it combines every gameplay element that I enjoy in a video game from puzzles, to story, to action, to adventure. With that said, I was really excited to see that we were seeing a new Uncharted story just a year after the release of Uncharted 4. I was even more excited when finding out that it would feature one of my favourite characters, Chloe Frazer. Let’s find out if my excitement is justified.
For those who think you’re getting a brand-new full-length Uncharted game, that’s not quite what you’re going to get here. Uncharted: The Lost Legacy is a shorter game clocking in at around 8-10 hours depending on your skill level. This game was originally intended to be downloadable DLC for Uncharted 4, but it ended up becoming its own standalone game set in the Uncharted 4 universe. The story focuses on different characters and a different adventure entirely from Uncharted 4, just to make things very clear.
I think the question on a lot of people’s minds about the Uncharted series is whether or not the series can survive without Nathan Drake. The answer is a resounding yes. Uncharted: The Lost Legacy stars Chloe Frazer who first appeared in Uncharted 2. Chloe brings a fresh new direction to the series as she’s known more for looking out for herself than the selfless Nathan Drake. This creates some suspense as you go through the story because you never know if or when that part of her is going to come out.
Chloe is joined on her adventure by Nadine Ross who was a secondary antagonist in Uncharted 4. The dynamic between these two ladies is a bit of a different dynamic than that of Sully and Drake or Elena and Drake. These two know more about each other’s reputations than they actually know about each other. This leads to some fun banter between the two as they go along their journey and learn more about each other. The evolution of their relationship was one of the most enjoyable parts of the game. Nadine really felt like an integral part of the game providing tips and help. She even teams up with Chloe every now and then to perform cool tandem takedowns which were really fun to pull off.
Chloe can perform all the moves that Nathan Drake has been performing all these years with a few new twists. Chloe can now pick locked doors and weapons cases to gain valuable new weapons and treasures. This system is fairly simple involving rolling the analog stick and holding it in the sweet spot until a meter turns green. You may have to hit 3 different sweet spots to unlock one door/case. Most of these instances are in places where enemies are about to hit your position, so it can be nerve-wracking, but it’s a nice new addition to the series. I’m kind of surprised we haven’t seen mechanic this until now. Also new to the game are Photo Ops. These are vantage points that Chloe can take a picture of with her phone camera and some even provide new dialog and story details.
Uncharted: The Lost Legacy did something a little bit different by including a big free-roaming area in the Western Ghats. Naughty Dog touts that this is the biggest free-roam environment in the series’ history and I can believe it. Chloe and Nadine can drive around in the 4×4 and find treasure, do side-missions, or follow the main missions. I actually really enjoyed this area, but I’m glad the whole game wasn’t like that. There are so many games that are open-world, I like that Uncharted sticks to a linear path for the most part. With that being said, having a bit of both was the best of both worlds and I didn’t feel like I had that daunting feeling that full open-worlds tend to give me.
I really liked the combat and AI in Lost Legacy. It was similar to Uncharted 4, but the AI felt even smarter than in that game. Enemies turn white when they’re starting to detect you, yellow when they think they’ve detected you, and orange when they have detected you. This makes using stealth so easy and so rewarding. You know exactly how much rope the game is giving you and what you can do before detection. When you get detected, though, look out. These enemies don’t play around, enemies will flank you as RPG are launched at you from others. Cover is more important than ever.
Uncharted: The Lost Legacy includes the full multiplayer portion of Uncharted 4 (including all DLC that has been released since the UC4 launch) which is pretty amazing to me. The multiplayer is really addictive once you get playing it and I think this is going to bolster the player base of the online modes. A new mode has also made it into the game with the introduction of Survival Arena mode. There are also new Lost Legacy character skins and the villain, Asav, is now playable in multiplayer.
|One of the best-looking games on PS4||None.|
|Good story that keeps you on your toes|
|Lock-pick mechanic is a welcome addition|