Treyarch gave a select few a chance to play the Call of Duty: Black Ops 4 Multiplayer Beta so we decided to play a few rounds. Find out what we thought in our beta impressions!
Treyarch caught a lot of attention for the announcement that there would not be a single-player campaign in Call of Duty: Black Ops 4. This marks the first time in the series that there will not be a campaign in the game. Multiplayer has become the whole focus of the game and even though the game will feature a Battle Royale mode (which I’m still on the fence about), this past weekend was all about competitive multiplayer.
If you’ve played Black Ops 3, you know that that game had an incredible sense of speed and momentum. You could boost and glide and zip around the map with so much ease that it was kind of a crazy mess at times. It was almost too much, at least for me. Treyarch went in a completely different direction this time by taking away that speed and all the different ways to get around the map. Wall-running, boosting, and gliding are gone. This game has gone back to basics and it’s a straight up run and gun game. Players move a bit slower, jump lower, and are require more skill to kill than ever before.
One of the most interesting new implementations to the game is taking out the regenerating health that had become a staple of the series and replacing it with a syringe. Players have to use the syringe when they need healing which I didn’t care for at first, but I quickly warmed up to it. It’s something that gives the player more control because you can use it when it’s most important rather than having to wait for a regeneration. It takes some time before you can use it again so it can’t be used over and over again simultaneously so timing is important.
The game has become all about quick decisions. Do you reload after killing that guy that ran around the corner, or do you wait for the next one? Do you heal after taking a few bullets or wait for another couple bullets to hit you? It sounds like every other Call of Duty game, but it really feels different this time. The pacing is so much better for those who prefer a more tactical experience while still retaining all the arcade characteristics that make the game so popular. The game wasn’t as mindless this time around, I found myself actually thinking about my every move. Every action seemed to have a consequence or reward which was really fulfilling.
Call of Duty: Black Ops 4 isn’t toned down completely. There are still many abilities that can be utilized to give yourself a bit of an edge on the battlefield. One of the coolest abilities I encountered was the character Ruin with his grapple gun that allows you to zip to nearby locations. It’s one of the most useful abilities in the game when you get into trouble. There are plenty of other cool abilities that allow you to do a lot of damage to your enemies and help out your allies. One of my favourites was the simple yet effective Cluster Grenade from the character Battery that produced multiple mini-grenades that almost always gave me a multi-kill when used in the right situation. A lot of these abilities work in tandem and I’m interested to see how a cohesive team can use them to dominate a game.
As far as the maps, I only got the chance to play a few of them and there seemed to be a nice variety. One map had some beautiful blue water that looked like it was on an island or something. There was also your standard city map and one that was set in some type of military base or something like that. They were all your typical three-lane maps with not much deviation. They seemed pretty basic, to be honest, I hope there’s something a bit more exciting when the game launches, most of the maps kind of felt the same.
I enjoyed my time with Black Ops 4 more than I have with any COD game since Black Ops 2. I’m still interested to see how the whole game shapes up, but I was impressed with the little bit I got to play of the competitive multiplayer modes. Call of Duty: Black Ops 4 is out October 12th on PC, PS4, and Xbox One.