|Release Date||December 3rd, 2020|
It feels like Ubisoft has really been trying to shed its reputation as a company that just churns out sequels every year. This is where Immortals: Fenyx Rising enters the fray as a very different type of game than we usually see from Ubisoft with similar mechanics that make their games so instantly familiar.
The story is told from two different perspectives. Zeus tells his side with a booming, confident tone whereas Prometheus tells his side with a Prideful tone. As Fenyx, you end up being caught in the middle of this narrative. Your objective is to take down a big monster named Typhon. Of course, you’ll be fighting plenty of other monsters and gods along the way. You’ll also be acquiring new gear from the gods along the way which gives you a reason to keep playing through the game.
The narrative itself got to be just downright annoying after a bit as each side explaining things or altering their viewpoint of things ends up being too much. I ended up ignoring most of the story elements after a few hours because a lot of it felt like really campy humor that just seemed kind of forced to me. I think my problem with it is that it just seems like it’s almost making the game feel like it has less meaning when every character is constantly cracking jokes or pulling on cringe-worthy one-liners.
Immortals looks fairly good on PS5 with a lot of bright colours and lots of detail. I’m not crazy about the art-style of the game but it fits the overall mood of the game. It’s a cartoony style but not as much as some other games out there. It has a unique look in a lot of ways that I think fits the game really well. The draw distance isn’t as great as I expected it to be on PS5 but it’s not anything that really takes away from the game too much. It just looks like fog engulfing the mountains and takes a prettty natural feel.
The gameplay in Immortals: Fenyx Rising is where the game really shines. Fenyx is able to use both melee and ranged attacks fairly early on in the game and it’s easy to chain those attacks together using the quick dodge and lock-on systems. Everything just flows together quite nicely with the addition of a climbing system that is pretty much lifted right out of The Legend of Zelda: Breath of the Wild and the ability to glide across the map from tall mountains or to double jump with a pair of wings that get you to that next ledge. The map itself is a nice size being big enough to have a need for the gliding but small enough to where it really wouldn’t make much sense to use fast travel points. If that doesn’t fit your style, you can also tame the 9 mounts scattered across the island to ride off to the next mission.
Though Immortals is an open-world game, you can’t just go and do whatever you want, whenever you want. You can’t climb up that huge mountain because you need stamina potions and that cyclops with a huge health bar is not to be messed with right away until you’re ready for the fight. It’s not impossible to do things like these, but the game discourages you from trying to bite off more than you can chew at once. This makes it much less daunting than other open-world games where you just do whatever you want and get lost in the first 30 minutes. You’re funneled in the right direction.
Fenyx does have a sizeable skill tree and you can upgrade things like dodges and attacks and extending different combos. It’s the same thing you’ve seen in every other game in the genre so there’s nothing special to say here. You can also upgrade your bird companion, Phosphoros to be able to help you in battle or your weapons and Godly Powers. Whatever way you want to play, you can tailor your upgrades to skew that direction. You can even unlock unique perks from getting a God’s blessing by helping them out. You’re always working at improving your character which keeps you coming back to the game even when you might be tired of the adventure.
What I really enjoyed and hated at the same time depending on the day was the vast amount of puzzles in the game. There are short puzzles that take seconds to figure out and then there are challenge dungeons that can be annoying to get through with all the platforming involved but feel so satisfying when you get through them. They aren’t painstakingly hard or anything but they give you enough issue that it might take you thinking about them for a few minutes before you figure out what you’re supposed to do. There are even times where you need to use guided arrows to hit far off targets to open doors that you may not even know exist.
Immortals: Fenyx Rising is a good direction for Ubisoft to go in. This game isn’t perfect by any means but there is some fun to be had here if you’re looking for a lighter Zelda-type game.
|Lots of ways to get around the map||No multiplayer!?|
|Fun, simple combat||Annoying narrative|
|Tons to upgrade|