Boss of the Magic Crafter world. Quite frankly, the sheep on stilts posed more of a challenge. But, while it doesn't HAVE to be beat to move on, it wouldn't be much of a full playthrough if we didn't face him, now would it?
A warehouse filled with symbiotes and their generators. As if dealing with them at the Bugle wasn't annoying enough. But after that, even more annoying was crossing through an underwater tunnel with electrified walls and LASERS!
Armored Druids, Green Wizards, and Elder Wizards summoning Ice Gnorcs (that seem to have a grudge against the druids). Plenty of enemies to deal with in this level. But there is also fun to be had with the supercharge ramps. Long-distance jumps that require fairly good timing. That's what awaits in Wizard Peak.
Having chased down the imposter Spider-Man, it is revealed that it is none other than Mysterio! After ditching his disguise, Mysterio grows to about 4 floors tall in an attempt to squish Spidey. So Spidey must defeat him.
More druids (as Cyrus calls them) that like to move the land around. Metal spiders that can't be defeated by normal means, and even more wizards, these with the powers of either lightning or tornadoes. All the fun things. But there is a plus side! Friendly fairies that either keep you from falling to death. Or the one that