Next to last video. A fight against Carnage. Fairly simple actually. Knock him into the middle, let him get hurt by the sonic generators, rinse, repeat.
On to Terrace Village, our first stop within the Beast Makers world. Here, the gnorcs have learned how to harness the power of electricity. And they do a decent job wielding it at that. But for the most part, they go down pretty easily. Figuring out some of the glides is our only real challenge.
It turns out Doc Ock has teamed up with Carnage to try and join people with symbiotes to usher in a new future. That simply cannot do, so it is up to Spider-Man to stop him!
On to a new hub world. A swampy area that is apparently Japanese is "Beautiful Home Garden". The Japanese must have a different idea of beauty. And garden. But, as usual, we collect all the gems, free all the dragons, and get ready to enter the first realm.
Having made it through the laser tunnel, now we are in some sort of control room where all the fog is being channeled to the above-water vents. Black Cat is also trapped. Closing the vents and freeing her are our priorities here.
Boss of the Magic Crafter world. Quite frankly, the sheep on stilts posed more of a challenge. But, while it doesn't HAVE to be beat to move on, it wouldn't be much of a full playthrough if we didn't face him, now would it?
A warehouse filled with symbiotes and their generators. As if dealing with them at the Bugle wasn't annoying enough. But after that, even more annoying was crossing through an underwater tunnel with electrified walls and LASERS!