Oops. We skipped a level. So, now we backtrack instead of moving forward into Dream Weavers. This time we go into what appears to be the most annoying level in the game. Lots of platforms and kinda confusing maze-like. Took two attempts to figure this out.
Accidentally skipping a world, we next go to the boss realm. With banana throwing enemies and one that likes to kick Spyro, we make our way to this realm's boss, Metalhead. Apparently praised as one of the toughest bosses in the game, it's our opinion that he was pretty easy.
In a bit of a disappointing video for a "vs", it turns out all we are doing is running. But that is more than made up for by the game of Go-Fish during the ending cut-scene.
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Yet another swamp world, this one with a green "mist" everywhere. Unique enemies are found here, most notably a dragon eating tree thing. There is even what appears to be something resembling a temple.
Next to last video. A fight against Carnage. Fairly simple actually. Knock him into the middle, let him get hurt by the sonic generators, rinse, repeat.
On to Terrace Village, our first stop within the Beast Makers world. Here, the gnorcs have learned how to harness the power of electricity. And they do a decent job wielding it at that. But for the most part, they go down pretty easily. Figuring out some of the glides is our only real challenge.
It turns out Doc Ock has teamed up with Carnage to try and join people with symbiotes to usher in a new future. That simply cannot do, so it is up to Spider-Man to stop him!
On to a new hub world. A swampy area that is apparently Japanese is "Beautiful Home Garden". The Japanese must have a different idea of beauty. And garden. But, as usual, we collect all the gems, free all the dragons, and get ready to enter the first realm.