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Time to round up the gems we have missed that we can, then it's off to this world's boss. A bit disappointing honestly, but I suppose the first boss can't be too hard, can it?
Having finally entered the Poseidon base, Bond must now find a way to disable the cloning going on and escape. All pretty simple stuff, although it did take me a few tries.
Our first speedway! And somehow we got it on the first try. Although it looked iffy there for a minute. Hopefully, all the future ones go this smoothly.
The Golden City of the Aztec era. Or at least, as golden as one can make a city in a game without actually being...
A toxic waste planet. Seems like every established style of universe has a planet just to dump trash on. While a bit disappointed there was no landmass, this fly-over of a toxic ocean was nice. The boss was most amusing as well.
After falling from an oil platform, Bond has somehow wound up in a transport system for the secret Poseidon base. This level is basically on rails and features many, MANY ways that Bond should have easily been killed but, because he's the hero, somehow isn't. The level ends with a pretty.... heated
The Seahorses have had their water stolen. How they are surviving out of water is apparently irrelevant but if we want to collect the talisman and orbs, I guess we need to dump the water back into their home. Enemies aren't too hard. The worst things are some mechanical sharks that are apparently insta-death.