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FYIG Plays Spyro 2: Ripto’s Rage Part #9 – Crush’s Dungeon

Time to round up the gems we have missed that we can, then it's off to this world's boss. A bit disappointing honestly, but I suppose the first boss can't be too hard, can it?

FYIG Plays Spyro 2: Ripto’s Rage Part #8 – Ocean Speedway

Our first speedway! And somehow we got it on the first try. Although it looked iffy there for a minute. Hopefully, all the future ones go this smoothly.

FYIG Plays Spyro 2: Ripto’s Rage Part # 7 – Aquaria Towers

The Seahorses have had their water stolen. How they are surviving out of water is apparently irrelevant but if we want to collect the talisman and orbs, I guess we need to dump the water back into their home. Enemies aren't too hard. The worst things are some mechanical sharks that are apparently insta-death.

FYIG Plays Spyro 2: Ripto’s Rage Part #6 – Hurricos

Gear Grinders have stolen diodes from the Electrolls, thereby somehow causing forcefield style doors to seal themselves. Spyro must retrieve the diodes to get through the area. Along the way we will replace some lightning stones and glide across some fans in our quest for orbs.

FYIG Plays Spyro 2: Ripto’s Rage Part #5 – Sunny Beach

A little bit of running around Summer Forest to get some of the missed gems before heading off to Sunny Beach, a world that seems to be mostly inhabited by some type or turtle thing. Unfortunately, we will have to come back to this world, but while we were here we managed to get the Talisman and free some baby turtles.

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