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The vial case retrieved in the last mission contains blood samples along with the initials of major world leaders. One vial is labeled differently though. It seems to be targeted for a British diplomat currently under report. Bond must infiltrate the Embassy and break into a room the diplomat is obsessed with protecting to learn more information. A quick in-and-out mission with a dart gun for zero fatalities.
One final video before going on to the boss. Because to get the boss, we have to get all the tokens. We didn't miss that many, but we are still taking time to get them.
The first homeworld! Not a lot to see here this time around. We will need to come back through again at another time.
With Agent Nightshade dead, Bond must now reclaim the vials taken from him in the last mission. A quick mission basically chasing down a van and hitting it with an EM Pulse.
The next to last level. This time we get onto the tarmac itself, although it's a rather poor excuse for one with a prop-driven plane just circling. But of course, we have the usual tasks to complete and get all the tokens.
Playing a new game! When an attempted vacation goes horribly wrong, Spyro gets launched into a new realm and is enlisted to get rid of Ripto, a dinosaur-looking dictator with a Napoleon complex.
Bloch's men are after Bond and agent Nightshade. In an on-rails level, Bond has to basically blow up anything related to Bloch and his men as they try and chase Bond and Nightshade through the city on their way to the Identicon factory.