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RetroStalgia Plays Spyro 2: Ripto’s Rage Part #13 – Breeze Harbor

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Last week we helped the Land Blubbers repel the Breezebuilders. Apparently this time it is the other way around. Although dialog would suggest maybe we should have done the other order? Either way, it's another 100% on our way to finishing the game!

RetroStalgia Plays Spyro 2: Ripto’s Rage Part #9 – Crush’s Dungeon

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Time to round up the gems we have missed that we can, then it's off to this world's boss. A bit disappointing honestly, but I suppose the first boss can't be too hard, can it?

RetroStalgia Plays Spyro 2: Ripto’s Rage Part #8 – Ocean Speedway

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Our first speedway! And somehow we got it on the first try. Although it looked iffy there for a minute. Hopefully, all the future ones go this smoothly.

RetroStalgia Plays Spyro 2: Ripto’s Rage Part # 7 – Aquaria Towers

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The Seahorses have had their water stolen. How they are surviving out of water is apparently irrelevant but if we want to collect the talisman and orbs, I guess we need to dump the water back into their home. Enemies aren't too hard. The worst things are some mechanical sharks that are apparently insta-death.

RetroStalgia Plays Spyro 2: Ripto’s Rage Part #6 – Hurricos

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Gear Grinders have stolen diodes from the Electrolls, thereby somehow causing forcefield style doors to seal themselves. Spyro must retrieve the diodes to get through the area. Along the way we will replace some lightning stones and glide across some fans in our quest for orbs.

RetroStalgia Plays Spyro 2: Ripto’s Rage Part #5 – Sunny Beach

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A little bit of running around Summer Forest to get some of the missed gems before heading off to Sunny Beach, a world that seems to be mostly inhabited by some type or turtle thing. Unfortunately, we will have to come back to this world, but while we were here we managed to get the Talisman and free some baby turtles.

RetroStalgia Plays Spyro 2: Ripto’s Rage Part #4 – Colossus

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Another world, this one inhabited by peaceful monks. Although peaceful might be a bit... misleading. Either way, for the first time so far we actually got EVERYTHING in a level in the first go-through.

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