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Time to round up the gems we have missed that we can, then it's off to this world's boss. A bit disappointing honestly, but I suppose the first boss can't be too hard, can it?
Our first speedway! And somehow we got it on the first try. Although it looked iffy there for a minute. Hopefully, all the future ones go this smoothly.
The Seahorses have had their water stolen. How they are surviving out of water is apparently irrelevant but if we want to collect the talisman and orbs, I guess we need to dump the water back into their home. Enemies aren't too hard. The worst things are some mechanical sharks that are apparently insta-death.
Gear Grinders have stolen diodes from the Electrolls, thereby somehow causing forcefield style doors to seal themselves. Spyro must retrieve the diodes to get through the area. Along the way we will replace some lightning stones and glide across some fans in our quest for orbs.
A little bit of running around Summer Forest to get some of the missed gems before heading off to Sunny Beach, a world that seems to be mostly inhabited by some type or turtle thing. Unfortunately, we will have to come back to this world, but while we were here we managed to get the Talisman and free some baby turtles.
The idols have come to life! And they are... hungry for hot dogs? This level has some wood cutters that have their idols come alive and steal their food. Due to an underwater part, this will (unfortunately) be another level we will have to backtrack to.
The first homeworld! Not a lot to see here this time around. We will need to come back through again at another time.